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Cluedo About This Game VideoCluedo TV Game Show Series 1 (complete)
Den Online Casino Cluedo Test dabei, was Cluedo Sinne anspricht, Play'n GO. - Ratgeber CluedoBitte schauen Sie zuerst das Informationsvideo an. CLUEDO, also known as CLUE, is the classic mystery game. WHO, with WHAT weapon and WHERE!? Download the official app and be the first to crack the case! Join Miss Scarlett, Colonel Mustard, Mrs Peacock, Reverend Green, Dr Orchid and Professor Plum on a night of murder and mystery. See Cluedo for the first version. In , Anthony E. Pratt, an English musician, applied for a patent of his invention of a murder/mystery-themed game, originally named "Murder!". Clue is the classic mystery game! Now you can play the beloved Hasbro family board game on the go. WHO, with WHAT weapon and WHERE? Download the official app and crack the case!. CLUE/CLUEDO is the classic mystery game - a grand mansion a dastardly murder a gathering of suspicious characters. Now you can play the beloved Hasbro family board game on Steam! WHO, with WHAT weapon and WHERE? Join Scarlett, Mustard, Peacock, Green, Orchid and Plum on a night of murder and mystery in Tudor Mansion. Clue Game One murder 6 suspects. In this suspenseful Clue game, players have to find out who's responsible for murdering Mr. Boddy of Tudor Mansion in his own home.
Cross-platform multiplayer - play against other sleuths on Steam, iOS or Android. Compete against the world with weekly leaderboards.
Innovative logic-assisted virtual Clue Sheet that allows for advanced note-taking. All new themes available for purchase that transform the board and characters.
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See all. Customer reviews. Overall Reviews:. Review Type. Date Range. Since , Cluedo is published by the United States game and toy company Hasbro , which acquired its U.
To win the game, you need to make an correct accusation including a suspect, a weapon and a room, as an evidence of the murder. Separate cards into suspect, weapon and room category.
Face them down. Clue or Cluedo is a popular board game originally produced by Parker Brothers. It has been a family favorite for generations.
The object of the game is to solve a murder. Who did it? With what weapon? In which room? As you make suggestions about the murder suspect, weapon, and location, you will eliminate possibilities and get closer to the truth.
Clue, also known as Cluedo, is a popular player board game where players collect clues and try to solve a murder. To set the game up, place each colored pawn on its corresponding color space on the board.
Place the weapon pieces randomly in the rooms so there's no more than one weapon in each room. The deck of Clue cards features room cards, suspect cards, and weapon cards.
Divide these cards into 3 separate piles, and shuffle each pile. Then remove 1 card from each pile without looking and place the 3 cards in the case file envelope.
Now set the envelope in the middle of the board. Shuffle the 3 piles of cards back together and deal them all to the players one by one face-down. Give each player a pencil and a sheet from the detective notebook.
Players use their detective sheet to track their guesses and eliminate suspects during the game. The detective sheet should always be kept private from other players.
Next, each player picks a character to play with. To start the game, Ms. Scarlet always goes first, then play goes clockwise.
On a player's turn, they start by rolling 2 dice and moving that number of spaces in any direction. If they enter a room on their turn, they can guess who they think the murderer is, what the murder weapon was, and where the murder took place.
Players must guess the room that they're currently located in. For example, the player might say out loud, "I think it was Mr. Green in the study with the candlestick.
Then the player on their left must show them one card from their hand if they have a card that matches one of the things the player guessed. Once the guessing player is shown a card, they check that card off of their detective sheet and then the player to their left goes next.
Players continue to make guesses and narrow down the possibilities until they've solved the murder.
Once a player feels confident they've solved it, they can enter the room where they think the murder took place and make an official accusation by saying the name of the murderer, the murder weapon, and the room out loud.
Then that player opens the envelope and checks the 3 cards inside without the other players seeing. If their accusation was right, they win the game!
If they're not right, they lose the game and play continues with the other players. To learn how to win the game, keep reading! Did this summary help you?
Otherwise, the process continues clockwise around the table until either one player disproves the accusation, or no one can do so.
A player's turn normally ends once their suggestion is completed. A player who believes they have determined the correct elements may make an accusation on their turn.
The accusation can include any room, not necessarily the one occupied by the player if any , and may be made immediately following a suggestion.
However, the other players can move their token into rooms when making suggestions and they must continue to privately show cards in order to disprove suggestions.
A player who makes a false accusation while blocking the door to a room must move into that room so others can enter and leave.
If all players except for one player have made an incorrect accusation, the remaining player automatically wins.
If a player's suggestion has brought another player's token into a room, the second player may make their own suggestion in the room when their turn comes up, if desired.
If not, they may move out of the room, and if able to reach another room, make a suggestion therein, as usual.
In the American version, players are not allowed to make suggestions repeatedly by remaining in one room; if they wish to make a second suggestion, they must first spend a turn out of the room.
The first opportunity is in choosing the initial playing piece. Peacock has an immediate advantage of starting one-space closer to the first room than any of the other players.
Professor Plum can move to the study, and then take the secret-passage to the Kitchen, the hardest room to reach.
This has been eliminated with the implementation of the high roll rule in modern versions. The next opportunity is choice of initial rooms to enter.
Again Mrs. Peacock has an advantage in that she is closest to the Conservatory, a corner room with a secret passage, enabling a player on their turn to move immediately to another room and make a suggestion after rolling the dice.
Miss Scarlett has a similar advantage with the Lounge. Making as many suggestions as possible maximises how much information a player can gain, which is advantageous.
Therefore, moving into a new room as frequently as possible is one way to meet this goal. Players should make good use of the secret passages.
Following the shortest path between rooms then is a good choice, even if a player already holds the card representing that room in their hand.
As mentioned earlier, blocking passage of another player prevents them from attaining rooms from which to make suggestions.
Various single space tracks on the board can therefore become traps, which are best avoided by a player when planning a path from room to room.
Each player begins the game with three to six cards in their hand, depending on the number of players. Keeping track of which cards are shown to each player is important in deducing the solution.
Detective Notes are supplied with the game to help make this task easier. The pads can keep not only a history of which cards are in a player's hand, but also which cards have been shown by another player.
It can also be useful in deducing which cards the other players have shown one another. For example, if Miss Scarlett disproves Rev. Green's accusation that Mrs.
Peacock did the crime in the Ballroom with the Candlestick, a player with both the Ballroom and Mrs. Peacock cards in their hand can then deduce that Miss Scarlett has the Candlestick.
A player makes a suggestion to learn which cards may be eliminated from suspicion. However, in some cases it may be advantageous for a player to include one of their own cards in a suggestion.
This technique can be used for both forcing a player to reveal a different card as well as misleading other players into believing a specific card is suspect.
Therefore, moving into a room already held in the player's hand may work to their advantage. Suggestions may also be used to thwart a player's opponent.
Since every suggestion results in a suspect token being re-located to the suggested room, a suggestion may be used to prevent another player from achieving their intended destination, preventing them from suggesting a particular room, especially if that player appears to be getting close to a solution.
One reason the game is enjoyed by many ages and skill levels is that the complexity of note-taking can increase as a player becomes more skillful.
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