Backgammon (Rules of the game) | | ISBN: | Kostenloser Versand für alle Bücher mit Versand und Verkauf duch Amazon. Ablehnen des Eröffnungswurfes – California Rule[Bearbeiten | Quelltext bearbeiten]. Diese. The opponent selects a die—then the roller—then the opponent—with the roller then taking the last one. For the opening throw, each player throws a single die. Every tie requires another opening throw. Whoever throws the higher number wins, and for his first move plays the numbers upon both dice.
BackgammonAblehnen des Eröffnungswurfes – California Rule[Bearbeiten | Quelltext bearbeiten]. Diese. The opponent selects a die—then the roller—then the opponent—with the roller then taking the last one. For the opening throw, each player throws a single die. Every tie requires another opening throw. Whoever throws the higher number wins, and for his first move plays the numbers upon both dice. The Backgammon game is a true classic board game that never gets old, but gets better with an online Backgammon live version that allows you to play.
The Rules Of Backgammon Beginning of a game of Backgammon VideoHow to Play Backgammon
If your roll double sixes and have four checkers on the 6th point, you can bear off all six. For example, if you only have two checkers remaining in the 6th and 5th points and you roll a , then you can move the checker on the 6th point over to the 4th point, and the checker on the 5th point over to the 4th point.
You can use a higher roll to bear off a die on a lower point. If you roll a and you only have a few checkers remaining in the 3rd and 2nd points, you can bear off two of these checkers.
You must move a lower die roll before a higher one even if it means you can't fully use the full value of a die.
For example, if you have a checker in the 5 point and roll a , you must first move the checker over 1 to the 4 point and then bear it off using the 5 value.
Bear off all fifteen of your checkers. If you bear off all fifteen of your checkers before your opponent does, then you have won the game of backgammon.
But not all wins are created equal. Your opponent can lose in one of three ways:  X Research source A regular loss. This happens if you bore off all of your checkers first while your opponent was trying to bear off his checkers.
Your opponent will lose only the value on the doubling cube. The gammon. If you bear off all of your checkers before your opponent bears off any of his, he is gammoned and loses twice the value on the doubling cube.
The backgammon. If you bore off all of your checkers while your opponent still has checkers on the bar or your home court, then your opponent is backgammon and loses three times the value on the doubling cube.
Play again. Backgammon is meant to be played more than once, since each game is worth a certain amount of points. You can even set a goal to play until the losing player loses a certain amount of points.
If you are playing for fun, you don't have to use the doubling cube because you aren't playing for points. Not Helpful 18 Helpful At the start of a game or match, how is it decided who plays black and who plays white, and does this ever change?
Tournament rules state that disagreements over this and similar preferences can be determined by rolling dice, with the high roller getting his first choice.
Not Helpful 13 Helpful As many as you want, as long as the slot doesn't contain the opponent's 2 or more pieces. Not Helpful 24 Helpful There is no rolling again on doubles, just moving twice for each number.
Not Helpful 22 Helpful Just leave them there. You can't move them out of your inner table, the only way they can get it is if they're placed on the bar by an opponents man aka checker.
Not Helpful 16 Helpful It depends. If you're rolling a 1 or a 2 as your first move, and will be the best. Not Helpful 27 Helpful You can only start bearing off men aka checkers once you have all your men in your inner table.
Once you do have that it's probably better to try and bear them all off, because the first person to have all their pieces beared off is the person who wins.
Movement of the Checkers. To start the game, each player throws a single die. This determines both the player to go first and the numbers to be played.
If equal numbers come up, then both players roll again until they roll different numbers. The player throwing the higher number now moves his checkers according to the numbers showing on both dice.
After the first roll, the players throw two dice and alternate turns. The roll of the dice indicates how many points, or pips , the player is to move his checkers.
The checkers are always moved forward, to a lower-numbered point. The following rules apply: A checker may be moved only to an open point , one that is not occupied by two or more opposing checkers.
The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point either three or five spaces from the starting point is also open.
Figure 3. The doubling cube is a specific game piece that can be used prior to a turn to increase the stakes. Before a player begins their next turn by rolling the dice, they can propose to increase the current stakes of the game.
If a player accepts a double, then they own the cube. They are then the only player able to offer the next double. Once all your checkers are inside your inner board, the last part of the game is starting.
Consider that your inner board is also composed of gates from 6 to 1 1 being the point on the far right.
If you have checkers on every gate and you roll , it means you can take one checker out from the 6th point and one checker out from the 1st point.
But if you roll for example a 4 without any checkers on this point and still having some on the 6th and the 5th point, you cannot use this roll to bear off a checker and must move it to the 2nd or the 1st point.
In this example, with a roll, black can use the 5 to take out a checker from the 4th point because the 5th and the 6th point are empty.
With the same roll, white cannot use the 5 to bear off one checker because he still has 2 on the 6th point. If you decided to play with the doubling cube, you will start the game off at one point.
If at some point in the game one of the opponents feels they have an advantage to win, they can pull out the doubling cube and double the points of the game from one to two.
The opposing player can either accept the challenge by picking up the cube and placing it on their side of the board, or they can concede the game right then and there and choose to lose one point instead of two.
Now the opposing opponent can accept or concede and if they conceded they give up two points as opposed to one. No Ratings Yet.
Hey Lucky! Hey Marty, Not sure I understand your questions completely but hopefully this answer helps. Save my name, email, and website in this browser for the next time I comment.
Backgammon Traditional Board Games. Rom 1 comment. Backgammon Number of players: 2 Age 6 to adult Equipment: — backgammon board, two sets of 15 checkers, 2 dice or 2 pairs of dice, on for each player , dice cups.
Table of content What is the goal of backgammon? How to move the backgammon checkers? Rolling the dice in Backgammon Moving your checkers Rolling on doubles End of turn in backgammon Hitting and Re-Entering How do you bear off in backgammon?
How to win the game in backgammon Move you checkers in your home board bearing off the checkers Conclusion. Those who drop out each pay off to the box and no longer participate as team advisers.
If the captain drops out while there are others on the team who wish to play on, the captaincy is assumed by one of these players and the previous captain drops to the bottom of the rotation.
Most chouettes today use multiple cubes. Each member of the team has his own doubling cube. The box can double the individual team members, and each team member can decide whether and when to double the box.
With multiple cubes in play, it is possible for the box to win against some players while losing against others. So the question arises, when does a player get to keep the box?
The usual rule is that a player retains the box if he defeats the captain. Customs vary as to the rights of the team. In some chouettes, they may consult freely as to how rolls should be played.
Too much consulting, however, can really slow the game down, so many chouettes ban consulting. A popular compromise permits consultation only after the cube has been turned.
USBGF - US Backgammon Federation Growing backgammon. Serving players. A not-for-profit organization devoted to advancing the awareness, participation, education and enjoyment of the skill-based game of backgammon.
ABT Online! Rules ABT Online! Technology Training ABT Online! The triangles alternate in color and are grouped into four quadrants of six triangles each.
The home and outer boards are separated from each other by a ridge down the center of the board called the bar. Figure 1. A board with the checkers in their initial position.
An alternate arrangement is the reverse of the one shown here, with the home board on the left and the outer board on the right. Figure 2.
Movement of the Checkers To start the game, each player throws a single die. This determines both the player to go first and the numbers to be played.
If equal numbers come up, then both players roll again until they roll different numbers.A player must Snail Bob 4 all of his active checkers in his home board in order to bear off. Once a player has moved all of his fifteen checkers into his home board, Usa Zeitverschiebung may commence bearing off. The Jacoby rule is used only when not playing a match this kind of game is called unlimited or Money play. Backgammon is played for an agreed stake per point. Each game starts at one point. During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes. He may do this only at the start of his own turn and before he has rolled the dice. The aim of Backgammon is to be the 1st player to bear off all your 15 checkers. Players take turns rolling the dice and moving their checkers. The player who starts is chosen randomly at the beginning of each game. At the beginning of his turn, the player rolls 2 dice. In this version of Backgammon, you can always move pieces off a space as long as the space where you’re moving the piece is clear or has only one of your opponent’s pieces on it. A piece cannot be moved to a space if two or more of your opponent’s pieces are in that space. The Complete Rules for Playing Backgammon Choosing the First Player. Each player rolls a single die. The player with the higher roll goes first; if there is a Moving Checkers. On each turn, you first roll both dice. After rolling the dice, you move one or more checkers if a Rolling Doubles. If. Players must always move both numbers rolled if it is possible. If only one move is possible, the higher roll must be used. When the dice have matching numbers, it is known as a double. The player rolling a double gets to make four moves, instead of two.